C# Load Font From File

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C# Load Font From File 7,6/10 6651 votes

Nov 14, 2012 - You have to add new a new SpriteFont item to your content project. Inside the.spritefont file, there is FontName element. Replace the default. The C programming language is a popular and widely used programming language for creating computer programs. Programmers around the world embrace C because it gives maximum control and efficiency to the programmer.

I found with Google. I have cut & pasted the relevant code below.

You need to add the font to your resource file: 34 FONT ' myfont. Ttf ' The following C code will load the font from the DLL resource and release it from memory when you are finished using it. Huawei g610-u20 wifi problem. DWORD Count; HMODULE Module = LoadLibrary('mylib.dll'); HRSRC Resource = FindResource(Module,MAKEINTRESOURCE(34),RT_FONT); DWORD Length = SizeofResource(Module,Resource); HGLOBAL Address = LoadResource(Module,Resource); HANDLE Handle = AddFontMemResourceEx(Address,Length,0,&Count); /* Use the font here. */ RemoveFontMemResourceEx(Handle); FreeLibrary(Module).

• Introduction This post discusses how to load and use custom font, embedded in assembly resources. Solution We will use as in the previous example.

But we'll need a little bit more action. Add Font to Resource First, we add font file into project. Place it in the root folder of the project. Go to property and choose action Embedded Resource for font file. Load Font from Resource Next add code to read font from resource. // specify embedded resource name string resource = ' embedded_font.PAGAP___.TTF'; // receive resource stream Stream fontStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resource); // create an unsafe memory block for the font data System.