Texturepacker Serial
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Integrate TexturePacker in your build toolchain or add it directly to XCode. When updating your assets just drop them into the assets folder. Rebuilding your project will also rebuild all sprite sheets with changes. TexturePacker sports an intuitive interface with the texture settings rolling down in the left hand part of the application window, while images can be easily loaded in the right hand part of the screen via drag and drop.
CodeAndWeb TexturePacker Pro 4.3.1 (x86/x64) 82.8 MB. Create sprite sheets and export them to the file format most suitable for your project with this straightforward software solution. The creation of sprite sheets or atlases require special software and TexturePacker has been designed for this specific purpose. Serials in the database: 125575 Added today: 0 Added within the last week: 0 Top uploaders are: [Ghosty] [fox] [Gips] [Ahmed] Recent serials rating is.
TexturePacker has support for various development frameworks, at the same time offering the user the possibility to create their own data exporter, if the desired framework is not supported. Under the layout section there is an option that can help the user automatically reduce the black halos around the sprites, which appear in some OpenGl-based frameworks. TexturePacker is the first tool which has direct support for cocos2d's new.pvr.ccz format! Especially when working with 16bit textures this new format is faster and smaller than even optimized PNG files. TexturePacker will help you create simple sprite sheets up to 2048x2048 pixels by using GUI and command line.
Extrude repeats the outer pixels around a shape to avoid flickering when tiling textures. Automated trimming, automated sizing, extreme fast automated layout. You can export data files for Cocos2D, Sparrow SDK and Corona (TM) SDK. You got a problem or found a bug in TexturePacker? I usually come up with a solution for the problem withing 24h. FEATURES: Directly supported frameworks: Cocos2d iPhone – iPhone Corona SDK – iPhone & Android Sparrow – iPhone LibGDX – Java (Android + Desktop) LimeJS – Javascript / HTML5 framework Layout algorithms: TexturePacker currently shipps with 2 layout algorithms: Basic: This is a layout algorithm best for tilemaps and simple animations without the need of additional data file. Sprites are simply pleaced in a row until the row is full.
Then the next row starts. You may sort the sprites by name, width, height or area. This algorithm is FREE and can be used for all projects. MaxRects: MaxRects is the best known algorithm for packing textures. It is fast and has a high packing ratio.
Enabling rotation and trimming gets the best results (depending on your target framework). This algorithm is available in TexturePackerPro/CLI. High quality color reduction: RGBA8888 images consume a big amount of memory and processing time. Woudn’t it be good to reduce both without loosing too much visual quality? Ost i miss you k2nblog. By converting the sprite sheet to RGBA4444 memory usage is reduced by 50% and performance of the system increases!